Clan Apis

I just ran across Jay Hosler’s Clan Apis comic book. I’m not a bio kind of guy, so I can’t comment on the accuracy of either the drawings or the science embedded in the story, but both seem spot on. Hosler’s artwork treats the bees with loving detail, while maintaining a pleasant and readable style that hints at manga. The book follows the life of a single bee, Nyuki, touching on her life cycle and the structure of the hive as a whole. A story brilliantly told, with an admirable blend of science and humor.

Clan Apis also receives extensive treatment on Hosler’s website, including a section-by section treatment of the story and the science. Really nice stuff.

This also reminds me of the nascent work of the Small Science Collective, a group of folks (some of whom I happen to know) who create downloadable “mini-zines” with science stories. The idea here is much more of a guerilla tactic: make the comics available for free! (Much like the reprehensible Chick tracts that litter far too many of our nation’s public transportation systems.

As a long-time reader of comics and comic books, I love seeing them used like this!

Ionosphere in 4D

Space Environment Technologies’ Communication Alert and Prediction System has announced Earth Space 4-D, a collection of layers in Google Earth.

Unfortunately, the ES4D site offers basically no information about the layers themselves. For that, you need to go to the press release from which I learned about the whole thing: “ ‘Colors represent electron content,’ Tobiska explains. “Bright red is high density; that’s where radio communications are restricted to few or no frequencies. Blue is low density; no problem there.’ ” Okay, not bad, but why can’t we link to come kind of explanatory text on the page that serves up the data layers?

Another gripe. The ionosphere extends up to about 200 kilometers, but the KML layer seems to hover above that. It just seems like you could represent the electron density and such at its actual altitude.

And another. Unfortunately, you evidently need to download new KML files from the aforementioned site every time you want to take a look at the data. Hrm. Less than elegant. Isn’t there a way to offer KML layer that update automatically…?

So, I dunno. I guess this is a good start, but I think the offering could make better use of the available tools and technologies, the data should be represented to scale, and for heaven’s sake, we should be told what we’re looking at.

Seeing Red

A personal post today… I’m color blind, and admitting to that often results in people asking how a color blind person can be a “science visualizer” or (as is the case now) a “director of science visualization.” My reply usually has to do with experiencing the subjectivity of seeing early on and blah, blah, blah. I won’t subject you to that right now.

Instead I simply want to quote a couple of sentences from an interview with Arno Motulsky that appears in today’s Science Times: “Our laboratory found that one-half of males with normal color vision had the amino acid alanine in their red pigment, while the other half all carried the amino acid serine, at the same site. This finding means that the same exact red color is perceived as a different type of red, depending on a person’s genetic makeup.”

Ha! So there, you “color seeing” people! You “normal color vision” types! You don’t see an absolute “red” any more than I do.

(Thanks, BTW, to Declan McCullagh, who doesn’t know I cribbed his image above. I need to write and ask him for permission…)

Phobos in Stereo

Sometimes I just want to post a kewl image, and this qualifies! The above image of Mars’s moon Phobos stopped me in my tracks this morning, for a multitude of reasons’

First off, it’s color. I don’t recall any earlier color images of Phobos, although I’m too lazy to go check.

Secondly, it’s available in stereo! Which is to say, stereoscopic, not stereophonic. What the rest of the world calls “3D.” This happens to be on my mind, since I’m involved with this crazy construction project, which will eventually house a gorgeous planetarium (of course) as well as a stereoscopic theater. I’m keenly interested in finding content for it, particularly real-world content that isn’t computer-generated. (If you want to watch a video of me from the recent CineGrid conference, you can learn more about my vision for media in the new California Academy of Sciences.)

But lastly, I was especially surprised because the image was taken by the HiRISE camera aboard NASA’s Mars Reconnaissance Orbiter (MRO). HiRISE has taken all kinds of spiffy images of the surface of Mars, but I can only attribute it to a lack of imagination on my part that HiRISE snapping a picture of one of Mars’s moons never occurred to me.

Visualizing Subjectivity

An article in today’s Science Times describes the artwork of Anne Adams, who suffered from frontotemporal dementia (FTD), which effectively rewires the brain in a way that can produce compulsive behaviors ranging from shoplifting to increased creativity. Adams, as you may guess, exhibited signs of the latter, increasing her output (and some might say her innovativeness) as an artist.

Some of her drawings and paintings appear on a web page from the UCSF Medical Center (“UCSF” refers to the University of California, San Francisco, BTW, so this is a shout out to my new homies) as part of the Patient Art Gallery of their Memory and Aging Center. The title of the above image is “Migrane,” which got me to thinking…

While it might be a little overblown to equate Adams’s drawings with a totally different condition, I nonetheless immediately thought of the effects of Charles Bonnet syndrome, when a person’s increasing blindness can occasionally result in vivid hallucinations—resulting from brain stimuli “bleeding over” into the visual cortex, if I can be forgiven for such a slapdash description.

I first read about Charles Bonnet syndrome in V S Ramachandran’s brilliant Phantoms in the Brain, which has much to recommend it if you’re at all interested in brain physiology—hateful as it is to think of one’s grey matter as, well, matter. As I recall, Ramachandran suggests that some of James Thurber’s later drawings may have been partly inspired by the hallucinations he experienced. Of course, I read the book about nine years ago (and it currently sits, unpacked and unavailable for review, in a box until I get my new office), so my recollection may have suffered.

The folks at Damn Interesting had a damn interesting entry about the syndrome earlier this year.

At any rate, I often like to talk about the subjectivity of science visualization, but these examples take subjectivity to the ultimate level: the completely subjective experience of an individual’s brain state.

(Oh, and happy birthday, Mom!)

Theorems as Decoration

An article in this week’s Science News describes mathematical decorations known as sangakus—visual representations of geometric proofs that appear in Japanese temples. The article shows a sample theorem, but I find particularly striking is the use of mathematical representations for their aesthetic impact—presumably both visual and intellectual.

Tony Rothman presents several high-resolution images of sangaku on his web page, and he has also coauthored the forthcoming Sacred Mathematics with Hidetoshi Fukagawa. With any luck, that volume will shed additional light on the topic and offer a much more complete perspective on the intersection of mathematics and aesthetics in a seemingly unusual venue.

(Rothman, BTW, has authored several books: including The provocative Doubt and Certainty, which looks at epistemological questions in science from both Eastern and Western perspectives, and
the more light-hearted Everything’s Relative: And Other Fables from Science and Technology, which presents a laundry-list of oddities from the history of science. At least, those are two of his that happen to grace my shelves.)

Skytruth II: The Wrath of the Satellite

A colleague pointed me to an announcement from the Environment News Service about how bottom trawling (an industrial fishing practice that scars the seafloor) is visible from space! Witness the above, a Landsat image taken off the coast of Louisiana (admittedly, in 1999, but there are many more images where that came from).

The images come from Skytruth, a non-profit organization that uses “remote sensing and digital mapping to educate the public and policymakers about the environmental consequences of human activities, and to hold corporations and governments to higher standards of accountability around the globe.” I saw a presentation by these folks at the International Symposium on Digital Earth, and in fact, I blogged about them at that time. Great work…

Visualizing Refuse

Quick post. A friend pointed me to a page of work by the photographer Chris Jordan. The image above “depicts two million plastic beverage bottles, the number used in the U.S. every five minutes.” The actual image measures five by ten feet, and the web page zooms in on views of the individual bottles.

Um, yikes! I want to see these in person… I think.

Muddled Maps

Last weekend, I saw the spectacular film Helvetica, which, as you might expect, discusses the infamous typeface. But the film delves deeply into the history and motivations for design over the last several decades, and it provides some thought-provoking glimpses into the minds and attitudes of several major designers.

Browsing the Helvetica website, I came across a clip of Vignelli showing remarkable disconnect from reality as he discusses the 1972 subway map (a section of which is replicated above, although the entire map is online, too). It’s amazing how he can’t perceive the practical failures of his design…

(A friend pointed out that these comments are a little difficult to understand out of context. So, to clarify, here’s a current map of the New York City subway system. Not the tangle of lines around Lower Manhattan and Brooklyn; those become incomprehensible in Vignelli’s version.)

As usual, I see this somewhat in the context of the theme of the “What’s Viz?” PowerPoint I give occasionally. When we forget the reason for which we design something, the results can utterly fail us. When astronomers attempt to communicate with broad audiences using a visual language intended for their peers, problems develop. And when designers allow aesthetics to trump function, subway riders get confused.

Anyway, I know this ain’t sci viz per se, but it’s on my mind…

BTW, the Helvetica site also links to an entry on Design Observer about the map, and although the author seems not to disagree with me, he chooses his words a bit more kindly. You can also reada blog entry that talks a little bit more about the London Underground map that inspired Vignelli, which links to the original 1933 map designed by Harry Beck.

Independently, I also ran across a fellow at Columbia University who has created his own Vignelli-inspired version of the MTA, and it’s current! Use at your own risk.

The Duelity of Nature

Thanks to a post on my friend David’s blog, I just ran across Duelity. It tells two creation stories—one from Genesis, one from modern science—using contradictory visuals and verbiage.

The introduction to the site hints at the conceit:

“According to the records of the General Organization of Development labs [GOD] it took a mere six days to manufacture a fully-operational universe, complete with day, night, flora and fauna, and installing Adam as its manager to oversee daily functions on Earth.

“If thou shalt believe the Book of Darwin, [’tis] five billion years after The Big Bang that we behold what the cosmos hath begat: the magma, the terra firma, the creeping beaste, and mankind, whose dolorous and chaotic evolution begat the gift of consciousness. ”

You get the idea. What I find interesting is that the approach is mirrored not just in the language used but also in the imagery that tells the stories. The General Organization of Development flick uses the visual language of a corporate training video, while the Book of Darwin employs an illustration style that recalls renaissance prints and stained glass. Brilliant stuff, really, and particularly impressive when viewed side-by-side, with the separate narratives intertwined.

I would say that I kind of object to the final tag line, though: “Duelity is a split-screen animation that tells both sides of the story of Earth’s origins in a dizzying and provocative journey through the history and language that marks human thought.” “Both sides”? As if there were only two…